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Interview with:

Jacob Glaser [illgnosis] 


ILLUSTRATION
What is your specialty in illustration?
As an illustrator I specialize in storytelling: concept/design, storyboarding and finished illustration (color and black and white).
What are your regular clients like? What do they expect from you?
My clients have ranged from small RPG publishers to major studios. The common thread outside of wanting well executed images/designs is that they want a professional who can communicate and deliver on time.
Is there a web address where we can see some of your work?
http://jacobglaser.com/
Have you completed formal art studies, or are you self-taught?
I have a BFA in Illustration.
How did you get your first full assignment? What did it involve?
Out of college I took some freelance work from an educational toy company in Carson. I had to learn a lot about Illustrator and work with designers and the art director to generate characters and graphics for a variety of games, puzzles and toys.
How similar are your current drawings to those you did as a child?
In that they are figurative they are similar, but I've been practicing, so they're much better now.
What is hardest to draw?
Nothing in particular challenges me as a category. Some days the drawings flow out of my arm surprising even myself with the quality of the draftsmanship and other days its a bit more rough.
What do you do when a client simply says "I don't like it"?
I've had initial sketches rejected, but that's the purpose of showing roughs. My process working with clients is such that they are in on it from my initial sketches. They help me get to the image they want before I invest a lot of time. If I get to a "final" and its still isn't where the client needs it to be I work it until it is.
What part of your work do you do on paper and what part digitally?
The base drawings are on paper and color or grey scale is added digitally. I sometimes will work and entire piece up on the computer but it has a different feel from what I generally prefer.
What are you working on now?
Right now I'm working on a how to draw series published by Walter Foster due out in 2010.
What advice do you have for someone who likes to draw and would like to make a living from it?
Learn as much as you can about everything you can. In most cases you are interpreting the ideas of others. Having a broad range of experience and knowledge to draw upon will help you to understand where a client is coming from and better execute their ideas.
 

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[illgnosis]
Jacob Glaser
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[illgnosis] Jacob Glaser
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